Hexxit × Tekkit × SkyFactory, reborn on Minecraft 1.20.1
Tinker, automate, cast, and conquer floating islands, a hand-curated, all-in-one mix of tech, magic, and adventure with a custom Skylands dimension.
The SkyTekx identity: heavy tech, deep magic, and real adventure, built so the recipes never fight each other.
Fission & fusion reactors, ore-processing chains, kinetic contraptions, and an ME storage network.
Grow mana flora, brew blood rituals, learn spell schools, and forge boss-tier spellbooks.
Raid floating sky-fortresses, fall the Twilight Forest, and topple Cataclysm bosses.
A bespoke floating-island dimension. Bridge between islands, raid sky-fortresses, and find contained ponds & sealed liquid pockets.
Smelt, cast, and customise every tool and weapon with the full Tinkers' Construct material system.
Tame, breed, and ride colour-coded chocobos, some fly, some cross lava. Because it wouldn't be SkyTekx without them.
Hop straight into the official SkyTekx world with the rest of the ts3.party community.
Install the SkyTekx modpack first, then add skytekx.com as a server in your launcher.
Self-host SkyTekx 3 on a fresh Debian or Ubuntu box. Arclight runs the Forge mods alongside the Bukkit/Spigot plugin stack, controlled cleanly over RCON under systemd, no screen required.
Arclight 1.20.1 needs Java 17. It crashes on Java 21 with an IInventoryBridge NoClassDefFound. On a fresh Debian/Ubuntu host install the JDK plus git, gcc and ufw. No screen required: the server runs under systemd and is controlled over RCON.
apt-get update && \
apt-get install -y openjdk-17-jdk git gcc ufw
Keep the server unprivileged and isolated under /opt, exactly like the original SkyTekx guide.
adduser minecraft --system --group --home /opt/minecraft-server --disabled-login
The systemd unit stops the server cleanly over RCON, so compile the tiny mcrcon client and drop it on PATH.
git clone https://github.com/Tiiffi/mcrcon && \
gcc mcrcon/mcrcon.c -o /usr/local/bin/mcrcon
Pull the gen-3 server repo and symlink the committed Arclight jar to arclight.jar (per the README).
git clone https://github.com/skytekx/skytekx3-1201-server.git && \
cd skytekx3-1201-server && \
ln -s arclight-forge-1.20.1-1.0.6-6de9fec.jar arclight.jar
Copy server.properties.example to server.properties and set rcon.port=65535 with your own rcon.password (server-port 25565, max-players 39). Accept the EULA and allow the game port through ufw so only port 25565 is reachable.
cp server.properties.example server.properties && \
echo eula=true > eula.txt && \
ufw allow 25565/tcp
For a quick start run ./ServerLinux.sh (Aikar G1GC flags, 11G heap, Java 17, -jar arclight.jar nogui). For production install systemd/skytekx3.service (User=minecraft, Nice=-20, ExecStop via mcrcon) and enable it, no screen needed.
./ServerLinux.sh # prod: systemctl enable --now skytekx3.service
Three Minecraft generations, one community, the same all-in-one spirit, a modern engine.
The first pack lands on Minecraft 1.7.10 as the ts3.party ("ts3pp") community build, a mix of Tekkit, Hexxit and SkyFactory on a Forge+Bukkit (KCauldron) hybrid. Shipped through Technic, server-first and RCON-managed by the ts3.party crew.
Mod credits →Rebuilt for Minecraft 1.12.2 on the Mohist hybrid: roughly 200 mods running beside a full EssentialsX, LuckPerms and Multiverse plugin stack, plus an SB-Skylands skyblock.
Mod credits →A leap to modern Minecraft 1.20.1, Forge 47 on Arclight. 147 hand-curated, conflict-free mods and a bespoke custom Skylands floating-islands dimension.
Mod credits →SkyTekx now lives at ts4.party, the TeamSpeak for party (formerly ts3.party). Same spirit, modern engine, join at skytekx.com.
A server first and a modpack second, hand-made for the ts3.party crew across three eras.